Also, while I got my UMD high enough to use wands, not going to be doing opposing class scrolls. I am not going to dismiss 10 minute/level buffs but would probably try to get as many of them on wands or scrolls for later. Possible we would run into trouble before we reach the edge. The edge of the anti-teleport dome is 10 miles from the center. Could you elaborate?Īnd to answer your other question: Yes, it will probably take some hours of game time. Was not aware there was an immunity to it. Also get immunity from mage's disjunction you don't want all your buffs striped away.įrom past experience with this DM back when Disjunction had a different name, and was far more painful, I know he will probably be using it in this scenario. Would you expect this to take more then 170 minutes? There are alot of great 10/lv spells.Īlso be sure to have mage's disjunction ready. I have also considered saving a few gems in the Helm of Brilliance to use as a suitcase nuke on myself if it looks like I am going down for the last time. That leaves the last person unable to do that. Also, considering having everyone in the party carry a few bottles of alchemical napalm that we can use to burn their body with when they fall. The Good aligned stuff cannot be used by evil, perhaps we need to modify more stuff to be like that. Arcane Mark on all the equipment, by a wizard that then cast Instant Summons on it when we fall. Have come up with a couple possible solutions. I have also given thought to what will happen to us if we fall. Will have trouble if the AC gets into the 40's, but if it gets that bad, it is probably SMITING TIME! Also, my attack bonus is in the mid 20's, without counting any temporary buffs the cleric or arcanist may add. Got the +5 protection items you mentioned. Regardless, the DM has given his blessing on it, which is what counts. I am pretty sure I read a ruling in a previous thread, that swords like the Sun Blade count for negating the DR/Good. Your call on 12th level Potions of Barkskin or an Amulet +5 of same.Īlso, be aware that if you die, you're giving the GM great undead NPC's to throw at your PC's!!! Plenty of high level undead with 30+ AC's, and incorps with that 50% miss chance don't care about your damage, either.ĭon't forget your Ring of Prot +5 and Cloak of Resistance +5. Bane.īut that's what you've got weapon bond for, or paladin spells.Īll that damage against undead doesn't do any good unless you can hit them. You have to get the enhancement bonus to +5 for it to do so, i.e. It just penalizes non-Good people who are using it. But like you are saying, it appears that for a minimal amount, may get more bang for the buck, than I would with wands or potions.Īctually, unless you are invoking a house rule, a Sun Blade does not bypass Good DR. I am still relatively new to Pathfinder, and so far haven't had any experience with creating intelligent items. I do like your idea, and am going to see how much mileage I can get out of this. Feather Fall, Protection from Evil (if you get enchanted, the ring could cast this on you to give you another roll against it). Shield of Faith, Mage Armor (for those incorporeal foes), Grease (to escape and avoid grapples). If you have a ring of protection designed to protect you, that protection could be taken one step further with spells. I believe it is 1,200 gp to have an intelligent item be able to cast a first level spell three times per day. If your big ticket items are taking the bulk of your cash, it doesn't have to be too expensive. I will re-evaluate the cost of adding some Intelligence features to some of my more unique items though, and see if it fits the concept and budget. While it is a good idea, I am not sure it would fit into the budget of what I already plan to spend. Dakota_Strider wrote: The other tank has designed an intelligent blade for himself (sorry, don't have all the particulars).
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